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Midnight Club
파일:Midnight Club Los Angeles logo.png
Most recent version of the series logo, as seen in Midnight Club: Los Angeles
장르Racing
Open world
개발사Rockstar San Diego
Rebellion Developments
Rockstar Leeds
Rockstar London
배급사Rockstar Games
Destination Software
플랫폼PlayStation 2
Game Boy Advance
Xbox
Microsoft Windows
PlayStation Portable
PlayStation 3
Xbox 360
첫 번째 게임Midnight Club: Street Racing
October 26, 2000
최근 게임Midnight Club: Los Angeles Complete Edition
October 12, 2009

Midnight Club is a series of arcade-style racing video games developed by Rockstar San Diego (formerly known as Angel Studios) and published by Rockstar Games. Midnight Club is similar to the Midtown Madness series (previously developed by Angel Studios), with a focus on competitive street racing in open world urban environments. Throughout the series, players race through condensed depictions of New York City, London, Los Angeles, Paris, Tokyo, San Diego, Atlanta, and Detroit.

Premise[편집]

The Midnight Club series was inspired by the real life Japanese street racing group (hashiriya), known as the Mid Night Club, that hosted illegal street races on the Bayshore Route (known natively as the 스크립트 오류: "Lang" 모듈이 없습니다.) of the Shuto Expressway in the Greater Tokyo Area. Two kanji characters (틀:Nihongo2, or "wangan") appear in each of the series' logos; the Japanese manga series Wangan Midnight — also inspired by the club — includes the same two characters in its logos. The kanji is removed from the titles in the Japanese versions of Midnight Club: Street Racing and Midnight Club: Los Angeles as to avoid legal conflict with Wangan Midnight rights owners Kodansha.[출처 필요]

In each game, the player begins with a relatively unmodified and slow vehicle. Higher-performance vehicles can be won or purchased by the player after competing in races against other club members. The goal is to defeat each of the other opponents (which include "city champion" and "world champion" racers) en route to becoming the new champion of the Midnight Club. Later installments of the series include real vehicle brands with sophisticated customization options for each, and "club" races, which consist of racers using vehicles of the same class.

Titles[편집]

Year Title Developer Availability
Console Computer Handheld
2000 Midnight Club: Street Racing Angel Studios
2003 Midnight Club II Rockstar San Diego Windows
2005 Midnight Club 3: DUB Edition
2006 Midnight Club 3: DUB Edition Remix
2008 Midnight Club: Los Angeles
Midnight Club: L.A. Remix Rockstar London PSP
2009 Midnight Club: Los Angeles Complete Edition Rockstar San Diego

Midnight Club: Street Racing[편집]

Midnight Club II[편집]

Midnight Club 3: DUB Edition[편집]

Midnight Club 3: DUB Edition, developed by Rockstar San Diego and published by Rockstar Games, is the third game in the Midnight Club series. It is also the first game in the series to feature licensed vehicles and allow players to customize their cars and bikes with performance and visual upgrades. It was released for the PlayStation 2 and Xbox on April 11, 2005, and later ported to the PlayStation Portable in June of that same year. The three cities featured are San Diego, Atlanta, and Detroit. The name derived from a partnership between Rockstar and DUB Magazine, which features heavily in the game in the form of DUB-sponsored races and DUB-customized vehicles. The PlayStation Portable port was developed by Rockstar Leeds.

DUB Edition Remix[편집]

Midnight Club 3: DUB Edition Remix is an updated version of Midnight Club 3. This edition has an extra map of Tokyo updated from Midnight Club 2 which adds new missions to the game. Along with that come several new cars, new races, new battle maps, rims, vinyls, hydraulics, body kits, and music.

Midnight Club: Los Angeles[편집]

Midnight Club: Los Angeles is the fourth addition to the Midnight Club lineup. It was released for PlayStation 3 and Xbox 360 in 2008 on October 20 for North America and October 24 for Europe. As the name suggests, the game is based in Los Angeles, featuring Santa Monica, Beverly Hills, Hollywood, Hollywood Hills, San Fernando Valley, Downtown L.A., and most recently South Central. The designers used real street maps in developing the game. The game features online play and downloadable content. Licensed cars and bikes return, including new models and brands such as Ford and Mazda, which were absent in Midnight Club 3.

Midnight Club: L.A. Remix[편집]

Midnight Club: L.A. Remix is the portable adaption of Midnight Club: Los Angeles for the PlayStation Portable. The port is developed by Rockstar London with Rockstar San Diego. The game features the map of Los Angeles used in Midnight Club II rather than the map used in the console versions of Los Angeles. The game also features the city of Tokyo, using the map from Midnight Club 3: DUB Edition Remix.

Complete Edition[편집]

Reception[편집]

스크립트 오류: "Video game series reviews" 모듈이 없습니다.

The series has received generally positive views from critics.

Cancellation[편집]

In January 2010, Rockstar had stalled plans for a future Midnight Club installment, and the development team was slowly dismantled.[1] However in 2012, Take Two Interactive re-registered the Midnight Club trademark, but no plans announced for a future title in the series.[2]

References[편집]

  1. 스크립트 오류: "citation/CS1" 모듈이 없습니다.
  2. 스크립트 오류: "citation/CS1" 모듈이 없습니다.

External links[편집]

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  • <span style="color: #555; font-size: smaller;" title="언어: package.lua 80번째 줄에서 Lua 오류: module 'Module:Langname/data' not found.">(package.lua 80번째 줄에서 Lua 오류: module 'Module:Langname/data' not found.) Midnight Club series - 모비게임스

틀:Midnight Club series 틀:Rockstar Games 틀:Take-Two Interactive



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